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Aura is Phantom Dust’s power points system – each attack, defend or skill takes a set number of points to cast and they recharge and count up after you use them. I wouldn’t worry too much about the timer, as I’ve never had it run out – I’m usually dead or successful well within the time limit! As you utilise attacks, or defend yourself using skills, a certain amount of Aura is deducted from your store. Once you spawn in, a 15 minute timer starts to count down, as after this your memory will start to be affected. As you advance, you’ll also be given the chance to choose which of your pre-configured Arsenals to bring along, and you’ll also see which of the NPCs are going to accompany you on the trip. When you accept a mission, you are given the rundown on what needs hitting, but largely they boil down to “kill some stuff”. When you successfully find someone who needs a mission completing, the game moves into the other phase, that of exploring on the surface. Would a clue be too much to ask? Maybe a marker on the mini-map to show that someone wants to talk to me? So then I had to run all over the underground hub world, speak to everyone I could find until I could then do the mission I needed to to move on.
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That’s it, no clues about how to drive the story on, no new missions. After a while, all he would say to me was “I’ll wait… a little longer”. I had been doing missions for a character called Ubiquitous in the Lab (the characters all have weird names, it’s a side effect of having no memory and not knowing who they were). The first two levels are, by and large, tutorials, and so you are led by the hand to a certain degree, told who to speak to and where they are. It’s a fairly simple layout to memorise, with various different levels and places to go, such as the Lab, Mac’s Shop and the Battle Terminal.īut it is here where I started to get annoyed with the game, as there is absolutely no indication of what you need to do. You’re in the underground world – the hub world for the characters that you need to interact with and shopkeepers you need to deal with and so on.
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Once you’re in and past the cutscenes (which have quite possibly the most comical dubbing I’ve ever seen – we’re talking 1970’s martial art film style here), the screen opens up to become full again and you’re in charge of Alpha. The screen is in the 4:3 format and only in the middle portion, there’s simulated screen roll and it’s like being back in the early 2000s. So, on firing up and logging in, the whole vibe of the startup screens is unashamedly retro. This is my first real use of the Play Anywhere scheme, and I can see now why everyone was so excited about it. This works absolutely brilliantly, and as the game isn’t graphically intensive, I can even run it on my low end laptop with an Xbox controller plugged in, allowing my progress to be kept from either platform.
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However, the remake finally saw the light of day in May 2017, and has been developed as a cross play title with Windows 10. This game also seems to have been something of a poisoned chalice, as the studio that were first charged with bringing the game up to date, Darkside Game Studios, were shutdown when Microsoft cancelled the remaster, citing monetary issues. Even our character, Alpha, looks emaciated and almost skeletal, a long way from the normal, heavily muscled sterotypes of game heroes. This is obvious in the graphical style, which is heavily stylised, with all the characters almost looking like caricatures of regular NPCs. Microsoft sought to use this game to try and get the game playing public in Japan onboard with the Xbox, bringing in the director of Panzer Dragoon, Yukio Futatsagi, to design and produce the game.
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I never played it in those days, being a PS2 boy, but despite its lack of critical success, the game went on to garner a large cult following. The original game of Phantom Dust was released way back in 2004, for the original Xbox.
